AI Insights · Timothy · January 2022
Top 5 Season Pass Games on Android in Australia Q4 2021
In Q4 2021, the performance of the top 5 season pass games on Android in Australia showcased varied trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
The performance of the top 5 season pass games on Android in Australia during Q4 2021 exhibited diverse trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, highlights the dynamic nature of these popular games.
Rocket League Sideswipe from Psyonix Studios had a strong start with weekly downloads peaking at 21.6K in early December before declining to 12.8K by the end of the quarter. Active users saw a significant rise, starting at 11.5K in mid-November and reaching a peak of 50.2K by mid-December, followed by a slight decrease to 43.2K in the final week of December.
Race Master 3D - Car Racing by SayGames Ltd showed a consistent increase in weekly revenue, peaking at approximately $330 in the week leading up to December 20. Downloads surged in the last two weeks of December, reaching 8.5K. Active users also increased steadily, starting at 13.5K in late September and ending at 26.5K in the final week of December.
Pokémon UNITE, from The Pokémon Company, experienced a notable decline in weekly revenue, starting at around $26.9K in late September and dropping to $2.1K by the end of December. Downloads followed a similar downward trend, starting at 32.8K in late September and falling to 2.5K by the end of December. Active users saw a significant drop from 117K in late September to 25K by the end of December.
Beatstar - Touch Your Music from Space Ape saw a steady rise in weekly revenue, peaking at around $11.7K in mid-December. Weekly downloads fluctuated, with a peak of 6.4K in the last week of December. Active users increased steadily from 18.3K in late September to 27.2K by the end of December.
Collect Em All! Clear the Dots by VOODOO showed a significant increase in weekly revenue, starting at $9 in mid-October and rising to $690 by the end of December. Downloads also increased, peaking at 7.9K in the last week of December. Active users saw a steady rise from 656 in late October to 17.3K by the end of December.
These trends highlight the dynamic nature of the mobile gaming market in Australia. For more detailed insights and data, visit Sensor Tower.